The render is absolutely different to the original from Substance Painter.
![setup vray 3ds max setup vray 3ds max](https://i.ytimg.com/vi/2tUwPNah-Gc/maxresdefault.jpg)
But unfortunately, using pre-defined "presets" the rendering doesn't look at all similar to the preview i could see using VrayMtl Shader in Substance Painter: For the dining table top I created an easy marble material, but you can use also another texture of your choise. Open the material editor (shortcut M) and pick an unused material. I then adjusted the tile repetition of the pattern and texture resolution. First I create some VRay materials for the main elements. Known for its versatility and ability to handle any type of project from massive, dynamic scenes having thousands of lights to a sublime still life - it is the go-to solution for artists and designers across 3D industries. I let Substance plugin synchronized everything for me using a Substance2 node. V-Ray for 3ds Max is a production-proven rendering software. In order to have a quick idea of the material on substance, I just created a quick UV sphere. In this way I took a look to Substance source and found some outstanding materials such as this interesting "Irregular Triangle Curtain Wall Tile" available here : I'd like first to point out that I'm fairly new to 3D painting and texturing process.
![setup vray 3ds max setup vray 3ds max](https://i.ytimg.com/vi/-NtX9-iRQwI/maxresdefault.jpg)
See more ideas about vray tutorials, 3ds max tutorials, 3d architectural visualization. (You have to activate the checkbox in front of it first) Reflection HDRI Just for. Explore Art&Design studios board 'Vray rendering & materials settings', followed by 739 people on Pinterest. Repeat this step, this time dragging the VrayHDRImap onto the reflection / refraction environment override slot of the VRay environment render settings. I request your help because I'm struggling to setup a material in Vray5 coming from Substance Source library. Drag it onto the environment map slot in the environment and effects window of 3D Studio Max.